Get real — create photoreal AR/XR production in real-time rendering - APB+ News

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Get real — create photoreal AR/XR production in real-time rendering

Advanced Systems Group, a technology and services provider for media creatives and content owners, is now carrying Zero Density’s line of real-time virtual studio, augmented reality (AR), and graphics technology designed for broadcast, esports, and live events.

The partnership expands ASG’s systems integration portfolio with options from Zero Density’s series of high-end, real-time virtual studio, AR/XR and broadcast on-air graphics solutions.

Zero Density offers solutions such as Reality Engine, a real-time node-based compositing system that enables creative teams to stand out from the competition with next-generation Unreal Engine graphics. Reality Engine provides video I/O, keying, tracking, compositing, and rendering in one machine, making it easy to create photoreal 3D environments, AR graphics, XR productions and more – in real time. 

Dave Van Hoy, President of ASG, said, “They have a unique methodology for real-time rendering video wall backgrounds that when combined with their method of using camera tracking data makes a production much more photorealistic in real-time.

“They’re taking photorealistic XR to a new level. We believe it’s the highest quality available today.”Zero Density is offering its enhanced Traxis, equipped with an AI-powered talent tracker and camera tracker. Built for both LED sets and green screen cycloramas, these tracking solutions let broadcasters spend less time worrying about photorealism, giving more space to focus on creativity. The company recently announced a major update to Traxis and a new software bundle that will make photorealistic graphics accessible to all broadcasters.

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