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Mo-Sys’s StarTracker eliminates need for post-production

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Mo-Sys Engineering has used its proprietary camera tracking technology, StarTracker, to produce a three-hour video series around a virtual aircraft and hangar in only two studio days, eliminating the need for time-consuming post-production compositing. 

StarTracker’s ability to lock virtual graphics to the real world enabled the cinematographer to frame each shot easily because the composite image was available in the viewfinder, allowing the team to record the finished output. 

Mo-Sys, a company experienced in camera tracking, image robotics and virtual production solutions, had created StarTracker to provide precision 6-axis camera tracking, enabling 3D movement in a virtual production scene. Combined with highly accurate real-time lens data, the full StarTracker data set via Mo-Sys VP Pro drove the Unreal Engine’s virtual graphics so that the team could accurately emulate the real camera shot, delivering convincing virtual scenes. 

Its client, Papertown, a creative production agency specialising in computer graphics (CGI), had proposed shooting the speaker against a green screen, and creating the aircraft, hangar and other items using CGI, as renting an aircraft and hangar is expensive and impractical. Papertown’s client, Business Made Simple, is a management coaching organisation. 

Mo-Sys’ expertise in merging computer graphics and real world elements together enabled Papertown to focus on imaging and storytelling without the time-drain of organising its own virtual production workflow or the need to acquire knowledge of the latest technology in virtual production.

Mo-Sys has just released the VP Pro XR server solution specifically aimed at LED volumes.

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Mo-Sys’s StarTracker eliminates need for post-production

Add Your Heading Text Here

Mo-Sys Engineering has used its proprietary camera tracking technology, StarTracker, to produce a three-hour video series around a virtual aircraft and hangar in only two studio days, eliminating the need for time-consuming post-production compositing. 

StarTracker’s ability to lock virtual graphics to the real world enabled the cinematographer to frame each shot easily because the composite image was available in the viewfinder, allowing the team to record the finished output. 

Mo-Sys, a company experienced in camera tracking, image robotics and virtual production solutions, had created StarTracker to provide precision 6-axis camera tracking, enabling 3D movement in a virtual production scene. Combined with highly accurate real-time lens data, the full StarTracker data set via Mo-Sys VP Pro drove the Unreal Engine’s virtual graphics so that the team could accurately emulate the real camera shot, delivering convincing virtual scenes. 

Its client, Papertown, a creative production agency specialising in computer graphics (CGI), had proposed shooting the speaker against a green screen, and creating the aircraft, hangar and other items using CGI, as renting an aircraft and hangar is expensive and impractical. Papertown’s client, Business Made Simple, is a management coaching organisation. 

Mo-Sys’ expertise in merging computer graphics and real world elements together enabled Papertown to focus on imaging and storytelling without the time-drain of organising its own virtual production workflow or the need to acquire knowledge of the latest technology in virtual production.

Mo-Sys has just released the VP Pro XR server solution specifically aimed at LED volumes.

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