esports
eSports & games streaming stakeholders urged to widen revenue streams
Juniper Research has forecast that the global eSports and games streaming industry will be worth US$3.5 billion by 2025, up
Gfinity deploys GV AMPP for multi-day live eSports broadcasts
International eSports and gaming solutions provider Gfinity has deployed Grass Valley’s cloud-based software-as-a-service GV AMPP (Agile Media Processing Platform) to
New OVHcloud solutions aim to ease digital transformation
OVHcloud has announced new solutions to support digital transformation, including dedicated servers, a container platform and enhanced cloud connectivity. Game
IBC2019 puts consumers first and welcomes a new era in media
This year’s theme will focus on “Consumer First: A New Era in Media”. The main conference is split into five
IBC2019 spot on on Esports
IBC2019 is just around the corner — and there’s so much to see and do that you’ll need to plan your trip carefully to fit everything in. With the conference and exhibition dates now aligned from September 13-17, everyone will find an inspiration or two at the industry’s most influential media, entertainment and technology event in Europe.
No league too far – when there’s a will, there’s a way
Riot Games has produced one of the furthest remote productions for its popular eSports — 2019 Mid-Season Invitational League of Legends, which was held in Vietnam. Faced with connectivity and infrastructure challenges in the country, Riot Games adapted on the fly and utilised direct network to send feeds from the arena to its control room in Los Angeles (LA).
5GX enlivens eSports
SK Telecom (SKT), a South Korean telecommunication company, has signed a partnership deal with Riot Games Korea, an eSports event organiser, to sponsor and broadcast League of Legends Champions Korea (LCK) till 2020.
GINX Esports TV switches to flexible, cost-effective distribution platform
The Zixi platform has been adopted by GINX Esports TV to support the channel’s delivery of live eSports programmes globally.
2019 a ‘defining tipping point’ for global sports industry
Tata Communications examining the commercial transformation of sports has identified 2019 as a “defining tipping point” for the global sports industry.
Lawo powers up eSports arena
Gaming and eSports are coming to the fore, gaining players and fans worldwide. Allied Esports International, home to a network
120dB lifts its limits with SSL
120dB’s new STL Sound Truck is equipped with solutions from SSL 120dB Sound Engineering has launched its ST1 Sound Truck,
AJA Video Systems adds support to Unreal Engine 4.20 release
Integration of AJA Video Systems’ KONA 4 and Corvid 44 video cards will enable game developers to create augmented reality
iflix scores sports streaming deal with Football Malaysia
As part of the companies’ joint mission to bring football back to the people, Malaysian football fans will be able to enjoy the entire football season on the new “Football Malaysia on iflix” channel
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