esports
eSports & games streaming stakeholders urged to widen revenue streams
Juniper Research has forecast that the global eSports and games streaming industry will be worth US$3.
Gfinity deploys GV AMPP for multi-day live eSports broadcasts
International eSports and gaming solutions provider Gfinity has deployed Grass Valley’s cloud-based software-as-a-service GV AMPP (Agile Media Processing Platform) to support multi-day live eSports broadcasts.
New OVHcloud solutions aim to ease digital transformation
OVHcloud has announced new solutions to support digital transformation, including dedicated servers, a container platform and enhanced cloud connectivity.
IBC2019 puts consumers first and welcomes a new era in media
This year’s theme will focus on "Consumer First: A New Era in Media".
IBC2019 spot on on Esports
The main conference theme this year is Consumers First: A New Era in Media, reflecting the changing landscape of content consumption and behaviour and what this means for the industry.
No league too far – when there’s a will, there’s a way
To overcome the challenges onsite and use Riot Direct network, Riot Games came up with a transmission path that went through LA, Japan, Singapore and Vietnam.
5GX enlivens eSports
SK Telecom (SKT), a South Korean telecommunication company, has signed a partnership deal with Riot Games Korea, an eSports event organiser, to sponsor and broadcast League of Legends Champions Korea (LCK)till 2020.
GINX Esports TV switches to flexible, cost-effective distribution platform
As an international eSports TV channel, GINX Esports TV’s linear channels are available in the UK, France, South Africa, the US, Canada, and several other international cable operators.
2019 a ‘defining tipping point’ for global sports industry
Digital is seen by many decision-makers in the sports industry as a marketing platform rather than a channel for delivering great content and experience, said Frank Arthofer, global head of digital and new business at Formula 1, in a report entitled Show Me the Money: The Commercial Transformation of Global Sports in the Digital Age by Tata Communications.
Lawo powers up eSports arena
Gaming and eSports are coming to the fore, gaining players and fans worldwide.
120dB lifts its limits with SSL
120dB’s new STL Sound Truck is equipped with solutions from SSL 120dB Sound Engineering has launched its ST1 Sound Truck, which is designed for broadcast and recording duties at live events, including festivals, one-off gigs and regular eSports events.
AJA Video Systems adds support to Unreal Engine 4.20 release
Integration of AJA Video Systems’ KONA 4 and Corvid 44 video cards will enable game developers to create augmented reality (AR) applications for live broadcast Epic Games, a US video game company, has released Unreal Engine 4.
iflix scores sports streaming deal with Football Malaysia
As part of the companies’ joint mission to bring football back to the people, Malaysian football fans will be able to enjoy the entire football season on the new “Football Malaysia on iflix” channel Having launched live football streaming of Indonesia’s Liga 1 and Liga 2 tournaments last year, iflix, a subscription video-on-demand (SVoD) service headquartered in Malaysia, has marked another milestone with the collaboration with Football Malaysia, the operator and regulator of Malaysia’s professional football league and competitions.
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