VR
Verizon expands global automation capabilities in digital ecosystems
In collaboration with digital infrastructure company Equinix, Verizon is expanding its Software-Defined Interconnect (SDI) solution to allow MPLS (Multiprotocol Label
iQIYI’s DreamVerse Studio releases full-sensory interactive 4D VR movies
iQIYI, an online entertainment service in China, has released the first two of several interactive 4D virtual reality (VR) movies
Brainstorm to test broadcast of panoramic virtual content over 5G
Brainstorm, which manufactures real-time 3D graphics and virtual studio solutions, is participating in the 5GMediaHUB Project that aims to accelerate
BBC takes VR into local libraries
For a period of three months from May to late July, UK residents will be able to visit more than 40
5GX enlivens eSports
SK Telecom (SKT), a South Korean telecommunication company, has signed a partnership deal with Riot Games Korea, an eSports event organiser, to sponsor and broadcast League of Legends Champions Korea (LCK) till 2020.
Ideal Systems supports Bluefish444 workflows
The systems integrator has installed over 250 logging channels based on MediaProxy for logging off-air video and audio signal monitoring
Broadcasters need to make technology work for them
While new technologies can potentially bring many benefits, broadcasters also need to be aware of the pitfalls that arise if they are poorly delivered.
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- Search simplified: From choice overload to curated comfort … why FAST TV is finding its moment in South-east Asia
- viztrick AiDi works on-device without internet a boon for player tracking
- Big Blue Marble & HISPlayer offering DRM protection for VR/XR streaming
- LTN empowering MLV to harness reach, loyalty and monetisation
- Gravity Media will continue to deliver ACM’s iconic Monaco F1s
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